Forward rendering A rendering path that renders each object in one or more passes, depending on lights that affect the object.
NOTE: Deferred rendering is not supported in Orthographic mode. Toggles the camera’s capability to simulate perspective.Ĭamera will render objects with perspective intact.Ĭamera will render objects uniformly, with no sense of perspective. Assigns layers to your objects in the Inspector.
Includes or omits layers of objects to be rendered by the Camera. More info See in Glossary.Ĭulling Mask Allows you to include or omit objects to be rendered by a Camera, by Layer. The color applied to the remaining screen after all elements in view have been drawn and there is no skybox A special type of Material used to represent skies. This is handy when using multiple Cameras to draw different game elements.
More info See in Glossary are the devices that capture and display the world to the player. The output is either drawn to the screen or captured as a texture. Cameras A component which creates an image of a particular viewpoint in your scene.